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Sony PlayStation

Sony PlayStation PS VR2 VR Headset for PS5 – 4K HDR

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€410,00 €471,00 -12%
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Beschrijving

Sony PlayStation PS VR2 – VR Headset for the PS5

The PS VR2 is built around an OLED display with 4K HDR visuals and a 110° field of view. That delivers sharp, vivid images – but it does require a PlayStation 5 console.

The OLED display runs at 120 Hz. In practice: smooth motion with no noticeable lag. The headset uses positional tracking via the cameras – no external sensors needed. It is wired: the connection to the PS5 runs through a single USB-C cable. That limits freedom of movement but keeps setup simple.

The PlayStation VR2 Sense technology combines eye tracking, headset feedback, and 3D audio. The two included Sense controllers have 16 buttons in total and are rechargeable via USB-C. The headset fits over glasses and has a volume control. Earbuds in three sizes are included.

Key specs

  • Display – OLED, 4K HDR, 110° field of view
  • Refresh rate – 120 Hz
  • Tracking – Positional tracking (no external sensors)
  • Controllers – 2x Sense controller, rechargeable via USB-C
  • Connection – USB-C, single cable to PS5
  • Compatibility – Glasses-friendly, headband with eye cushions

Specificaties

KleurWit
AansluitingUSB-C
Type schermOLED
Gezichtsveld110°
SysteemeisenPlayStation 5 console
Geschikt voor brildragerJa
Aantal controllers meegeleverd2
Beeldscherm verversing snelheid120 Hz

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Sony PlayStation PS VR2 – VR visuals in 4K HDR with a 110° field of view

The Sony PlayStation PS VR2 is built around an OLED display that delivers 4K HDR images at 120 Hz – and that defines everything. This is a VR headset for the PlayStation 5, not for a PC or other console. The OLED panel delivers deep blacks and vivid colours, which in VR makes the difference between a virtual world that looks 'okay' and one that convinces. The 110° field of view is generous for a consumer VR headset – you see less of the edges and more of the game world.

The PS VR2 uses positional tracking: cameras in the headset track your movements. That works without external sensors, but it also means you play within the cameras' field of view. Turn too far away and you lose tracking. You'll notice that. The headset weighs 2524 g in the box – the weight of the headset itself isn't stated separately, but the construction with headband and eye cushions is designed to distribute the weight.

PlayStation VR2 Sense technology – eye tracking, headset feedback and 3D audio

The PS VR2 combines three sensory technologies: eye tracking, headset feedback and 3D audio. Eye tracking lets the headset see where you're looking – games can use it to focus on what you're looking at, or to control menus with your eyes. Headset feedback is vibration in the headset itself: an explosion in a game you feel not only through the controller but also around your head. The 3D audio – via the included stereo headset or your own headphones – places sounds in the space around you.

That combination is effective in games that use it. Not every VR game supports all features. Some titles only use the basics – tracking and visuals – and that works too. The Sense technology is an extra layer, not a requirement.

Under the hood

  • Screen type: OLED – OLED lights each pixel individually, delivering deeper blacks than LCD. In VR that means: dark spaces are truly dark, not grey.
  • Refresh rate: 120 Hz – 120 frames per second, double that of most monitors. This reduces motion blur and helps prevent VR sickness.
  • Number of included controllers: 2 – the VR2 Sense controllers, left and right, with wrist straps. Each has 16 buttons distributed across both controllers.
  • Rechargeable via USB-C – the headset and controllers charge via the USB-C port. The controllers are paired and charged using the included USB cable.
  • Integrated speakers – the headset has built-in speakers, but a stereo headset with three pairs of ear tips is included for 3D audio.

Design and comfort – suitable for glasses wearers, with eye cushions

The PS VR2 is white, with a headband construction you tighten with a wheel at the back. The source material states the headset is suitable for glasses wearers and that eye cushions are included – likely to block out light and increase comfort. Volume is adjustable on the headset itself, handy if you want to quickly mute the sound without leaving the game.

What stands out in the specs: wireless use isn't possible. The headset connects to the PS5 with a single cable – a USB-C connection. That's a deliberate choice by Sony: the cable delivers power and data, and keeps the headset lighter than a model with its own battery. The downside is that you're tethered. For a VR headset you use sitting down or in a small space, that's workable. For a setup where you move around a lot, the cable can get in the way.

Daily use – setup, games and practical points

Setup is straightforward: the headset connects to the PS5 with a single cable. No separate sensors to place, no complicated software installation. The PS5 recognises the headset and guides you through the initial setup – including an eye tracking calibration. The box contains the headset, two controllers with wrist straps, a USB cable, a stereo headset, three pairs of ear tips and documentation in Dutch, French and English.

The headset is designed for use with a game console – not for PC or standalone. That limits the library to PS5 games that support VR. Sony has released a number of first-party titles, such as Horizon Call of the Mountain and Gran Turismo 7, and there are third-party games. The number of VR games for PS5 is smaller than what's available on PC. That's a trade-off: the simplicity of a console ecosystem versus the freedom of choice of PC VR.

The headset isn't wireless, doesn't have an external memory slot and has no storage capacity – everything runs on the PS5. The battery status isn't shown on the headset, but the controllers report their charge level to the console. The rechargeable design means you put the controllers on the charger after a session. The headset itself has no battery – it works as long as the PS5 is on.

The CE marking is visible, the manufacturer's warranty is 2 years and the manufacturer is Sony Europe Limited, based in Berlin, with a service address in Germany. The packaging measures 43.3 cm long, 25.3 cm wide and 19.2 cm high – a sizeable box, but not unmanageable.

The PS VR2 delivers 4K HDR on an OLED display at 120 Hz, in a headset designed for the PS5. The combination of eye tracking, headset feedback and 3D audio is unique at this price point, but its success depends on games that use those features. For anyone looking for a VR headset that works seamlessly with the PS5 and doesn't want the hassle of PC, this is a solid choice. The cable and console dependency are the price you pay for that simplicity.

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€410,00 incl. BTW -12%
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